Maybe you also need to do the same thing here. I'm on the red area now and apparently i also missed the blue one. Thanks! I got the code but i was hoping for another area where i can input the code. Only way to get it now is replaying the whole game. If you've left the kingdom or walked on the macbook-horse-thing, you will not be able to backtrack to get this. The regular combination is easy to obtain, but there's a secret one that you can get that, when you input on the very same portal, takes you to a different place where you can find the floppy disk. In the yellow kingdom, you will come across one of these portals where your character will sit in a meditation like pose and you have to input a combination of simbols and colors to advance. i'll probably restart the game again but i would like to know where it is (i found some combination that i can use, but i'm not sure where to put them) Originally posted by aquatorrent:it's a bit off topic, but do you know where the floppy disk in the yellow area is? i just finished the area and couldn't find any switches. Perharps eventually I'll be up to starting over from a new game. I hope someone will come to tell me I'll still be able to backtrack, but if that's not the case I'll stop playing for now and let the game be for a while. And I was enjoying the story, atmosphere and all, but the gameplay isn't that interesting to replay the whole thing just to collect this stuff. I feel like it's unnecessary to be so radical, but having something like this be so easy to miss and at the same time the game being so unforgiving about this totally turns me off. I really hope is not the case since the window to get it was tiny. Really hoping that it will be possible later, otherwise that might be it for me for a good while and maybe some day I'll start from scratch. I want to get that first memory and I even had access to the floppy in the yellow Kingdom but now I can't even go get it, since I've finished it and it's not letting me go back. I even unlocked the door that must be the one holding the floppy, but before I knew it I realised I couldn't go back (walked outside on the horse). They do not suit the game's art style at all.Originally posted by tana_alayon:Same here. Minor gripe: The button prompts (like when they tell you to press the "A" button) stick out like a sore thumb. Nearly all of the lore is explained through text which also sucked some of the joy out of the story. I actually wanted to get into it, but I just found it too complicated. While the main story is engaging, I found the lore & world-building confusing which was a shame. Slight delays in switching directions while moving (but you get used to it fairly quickly) What makes it more infuriating is that when you leave a house, you return to the 3 doors/entrances of the 3 houses, but you can't reopen the door(s). You have to restart the entire campaign if you want to unlock everything. COMPLETIONISTS, BEWARE: If you miss a collectible in a house and you exit the house, you can't return to the house later. The enemies are creative! It feels really satisfying to slice them up and to use your powers to kill them. There is 1 difficulty and it's very well-balanced for the most part (I particularly love the song that plays on the main menu). Exciting and catchy music: It has a lot of synth in the soundtrack, and it's amazing. It made me admire the creativity of indie developers much more. It is definitely worth getting the game on sale. I enjoyed the game however, this game is NOT worth the full price. In all, there is room for improvement on almost every aspect of the game, but it is still a fun adventure. While it has lots of gameplay mechanics from metroidvania-esque games, this game has no backtracking and it actually locks you from going back, which leads to a huge world that is all linear and has only a single sidequest.Īlthough the fighting and movement mechanics are a bit janky you get used to them and they are fun, soundtrack and the visuals are really nice, the story presented has a nice touch and brings the more emotional side of the journey. The story was supposed to be simple, but overcomplicated by excessive programming jargon and always mentioning stuff way ahead of the stage you are in, just like explaining to a 12y/o everything he'll have to do at 25, there is no need to do that and it just causes confusion. Narita Boy is good, the theme of the game is its charm, you are a kid playing a game and then you are sucked into the exact game! But not so much, you actually are in the codings of the game, you "see" how that world functions, talk to every line of code and subject responsible for the inner workings.
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